A simple introduction (or reintroduction to be precise) to Maya turned out to be quite entertaining. Constructing a human figure from only polygonal primitives and grouping them in hierarchy to make the world's most basic human rig was the first week on the course, a good way to get used to navigating the viewport and playing with the primitive creation methods. Getting to pose it later to mimic a photo reference was entertaining. Nothing too exciting, just a little fun to begin with.
Tuesday, June 17, 2014
Monday, June 16, 2014
Officially learning Maya from an Escape Studios Course
Ok, so it's been a while, but I have a good excuse, honest! In fact, I won't just tell you, I'll show you. I've been enrolled in Escape Studios 3D for Visual Effects course since the start of the year, as well as working full time still in Modelworks Media on an 8m 1:50 scale model of Battersea Power Station, which has been quite a drain. The course is 40 weeks long, and has an assignment for every week which has absorbed every spare minute I have (To the extent of working on a laptop in an airport while waiting for my flight back from a business trip!). However, with some semblance of normality returning to my working hours (for now), I'm hoping to be able to post weekly updates on each course assignment as I complete them. And seeing as I've already done 18 weeks, I'm gonna get the ball rolling with one a day until I've caught up! Consider this an introduction to a long, long journey. Let the games begin!
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Sneak preview of my latest render! |
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