This was the final submission entered for my final year project. The character required a scene to demonstrate his capabilities and so this was just a little something to see what he could do. I in no way consider myself an animator or a compositor, relying on motion capture files and an overly useful friend proficient in after effects to give it the finishing touches, but the construction of the digital scene was something I found oddly enjoyable. Battling with physics and particles can certainly take it out of you but are skills I'm glad to have revived for this. Hopefully I won't let them fall by the wayside again, and will look to add them into my next project, whatever that may be.
Composition of Digital Model from Matthew "Rick" Shaw on Vimeo.
The scene was based off simple footage taken in my hometown of Kilkenny, Ireland from a locked shot camera. It was digitally remade to allow for more accurate lighting and physics, with a separate ground added to allow for it to break up in a suitably over the top explosion. The worm in the scene that you probably didn't even know was there til I said it was a bit of a last minute addition. While I had planned for the ground to explode up and swallow him I hadn't really given much thought as to how it would do such a thing. So, 3 hours later I had a worm in the scene, modelled, unwrapped, sculpted and rigged. I was a little proud of myself truth be told. Maybe some day I'll even give the little guy a proper makeover and see what he turns into.
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